AI VS Gamers: Could AI beat you at your favourite VR Game?

AI has been rapidly advancing over the past few years and is becoming more and more accessible to the public. From turning an unimaginable idea into art to creating voices from small snippets of another person’s voice, there seems to be nothing that AI cannot achieve. Could AI beat you in your favourite VR game? In the battle between AI vs Gamers, who will become victorious?
Over the years, we have been training AI to accomplish great things. In 1996, Garry Kasparov was beaten twice by AI in a game of chess. Whilst he beat the AI 4-2, Garry was considered one of the best chess players of the time, meaning that the AI winning twice was quite extraordinary. This was the sign of the ultimate challenges for gamers: defeating trained Artificial Intelligence in games.AI vs Gamers

In more recent years, AI has recently achieved victory against humas in Dota 2. This achievement is ground-breaking for AI as it required the AI to work together in a team strategically, a huge milestone for the advancement of Artificial Intelligence. The AI team was a collective of five different networks, called OpenAI Five. The AI team managed to player 180 years’ of Dota 2 gameplay against clones of itself, every day for two months. The AI learnt through experimentation, quickly figuring out what can and cannot be done in Dota 2, using reinforcement learning. In a game like Dota, strategy is key to victory and it’s not as simple as charging in against the enemies and praying for the best outcome.

So, how could OpenAI (or other models similar) win against players in Virtual Reality? Unlike NPC’s and enemies within a game that have been programmed to fight against the player using specific move combinations; AI must think for itself. Let’s look at the VR game Hyper Dash. Hyper Dash is a VR team-based shooter that puts you against opponents in an arena, shooting your way to victory. This is one of our most popular games in store, requiring the player to think strategically, as the mechanic of using the grind rails means enemies will be able to come at you fast. 

With the way that AI has managed to achieve victory against humans in Dota 2, it’s possible that a similar learning strategy could be used by an AI team. The AI team can learn from playing against clones of themselves to understand what can be achieved and what cannot be achieved in Hyper Dash. As Hyper Dash doesn’t have as many complexities as Dota 2, it’s possible that the AI team could learn quicker and thus be ready to beat the human opponents in no time.


The knowledge of Artificial Intelligence is growing, and predictions have been made that state AI could have the potential to be better than humans at almost every task by 2030. We are excited to see what the future will bring with AI and the possibilities that will come along with it for the world of Virtual Reality. The compeitive nature of humans creates an interesting dynamic for AI vs Gamers and we cannot wait to challenge AI in our favourite VR games!

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